AoeStats
← 1822955401

MegaRandom

510526982Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 41m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
937
+36
🇧🇷 Jurchens · Brazil
885
+17
🇫🇷 Varangians · France
869
+18
🇧🇷 Japanese · Brazil
844
+19
🇭🇷 Khmer · Croatia
970
-20
🇨🇳 Sicilians · China
953
-19
🇨🇳 Magyars · China
898
-17
🇨🇳 Portuguese · China
813
-32
Player eAPM Actions Feudal Castle Imperial Opening
17 701 12:41 25:31 — ⚔ Scout Rush
16 648 11:06 23:42 — ⚔ Scout Rush
14 593 13:30 18:28 32:07 ⛏ Fast Castle
13 528 11:45 17:57 40:35 ⛏ Fast Castle
11 443 12:55 19:49 32:20 ⛏ Fast Castle
8 328 13:57 35:20 —
5 196 — — —
4 161 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,965 9,445 6,915 2,250 37,575 42,882
13,330 10,770 7,400 1,405 32,905 36,676
10,455 10,581 5,100 1,700 27,836 37,366
11,490 5,800 4,220 1,470 22,980 25,129
8,250 5,350 1,330 1,675 16,605 19,185
4,735 1,805 1,280 0 7,820 8,164
1,550 565 0 0 2,115 2,149
800 450 50 0 1,300 1,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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