AoeStats
← 1822955401

Yucatan

510521031Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Jurchens · Vietnam
912
+17
🇹🇷 Spanish · Türkiye
909
+17
🇹🇼 Cumans · Taiwan
906
+17
🇻🇳 Vietnamese · Vietnam
896
+18
🇹🇼 Portuguese · Taiwan
1011
-20
🇨🇱 Sicilians · Chile
944
-18
896
-16
🇨🇳 Hindustanis · China
889
-39
Player eAPM Actions Feudal Castle Imperial Opening
43 2,308 10:45 19:19 30:09 ⛏ Fast Castle
36 1,909 12:35 17:39 47:33 ⛏ Fast Castle
36 1,959 11:47 16:08 31:51 ⛏ Fast Castle
33 1,763 9:41 14:34 38:33 ⛏ Fast Castle
22 1,179 10:46 17:09 52:06 ⛏ Fast Castle
17 932 12:11 16:44 42:17 ⛏ Fast Castle
14 762 11:40 26:41 44:44 ⛏ Fast Castle
6 324 19:00 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,250 13,764 14,040 4,370 60,424 79,512
23,445 14,525 13,140 3,600 54,710 58,658
18,540 22,775 6,660 1,400 49,375 61,158
14,625 15,839 8,510 5,250 44,224 76,140
16,940 8,060 12,820 1,150 38,970 46,627
16,925 7,596 7,595 1,780 33,896 42,456
14,225 8,809 5,170 3,340 31,544 34,048
3,400 2,775 295 200 6,670 6,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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