AoeStats
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Coastal Forest

510621810Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
886
+15
🇩🇪 Varangians · Germany
828
+17
🇵🇪 Persians · Peru
864
-43
🇨🇱 Huns · Chile
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,408 11:59 17:19 33:11 ⚔ Fish Boom FC into Archers
18 699 9:49 19:05 — ⚔ FC into Scouts
11 444 13:35 — — ⚔ M@A Rush
11 436 17:17 33:54 — ⚔ Drush into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,135 15,435 8,130 300 35,000 42,109
10,945 10,550 5,850 750 28,095 33,057
8,790 7,115 2,380 1,845 20,130 23,813
3,760 1,610 790 250 6,410 7,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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