AoeStats
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Arabia

510551664Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 76m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1067
+19
🇷🇺 Saracens · Russia
1057
+19
🇩🇪 Spanish · Germany
1162
-51
🇹🇷 Vietnamese · Türkiye
1092
-51
Player eAPM Actions Feudal Castle Imperial Opening
43 3,260 11:00 15:10 31:10 ⛏ Fast Castle
41 3,154 10:04 16:19 39:35 ⛏ Fast Castle
34 2,570 10:33 30:17 44:57 ⚔ Skirms into Archers
28 2,174 9:24 21:25 42:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
90,805 33,837 21,285 2,500 148,427 152,775
61,190 19,087 8,155 10,110 98,542 108,333
21,385 29,553 17,900 4,775 73,613 88,268
9,875 15,570 12,450 1,300 39,195 42,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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