AoeStats
← Form 1040

Coastal Forest

510342181Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1431
+29
🇨🇳 Hindustanis · China
1366
+15
🇮🇳 Saracens · India
1332
+16
🇪🇸 Portuguese · Spain
1401
-19
🇪🇸 Cumans · Spain
1355
-17
🇪🇸 Maya · Spain
1338
-16
🇪🇸 Britons · Spain
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 3,019 8:57 23:53 36:45 ⚔ Scout Rush
48 2,113 9:51 20:27 33:14 ⚔ Scout Rush
48 2,123 10:24 14:20 36:57 ⛏ Fast Castle
47 2,093 8:38 21:17 36:47 ⚔ Scout Rush
47 2,088 11:36 15:20 33:18 ⛏ Fish Boom FC
41 1,789 9:52 16:51 27:57 ⛏ Fish Boom FC
33 1,469 9:43 20:38 36:26 ⚔ Archer Rush
23 1,011 11:33 24:47 42:00 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,740 16,236 18,440 5,640 66,056 68,100
33,400 12,517 19,695 200 65,812 72,291
15,370 30,769 13,875 2,900 62,914 70,289
14,100 21,535 16,740 2,050 54,425 55,991
18,155 16,779 10,445 3,040 48,419 51,182
13,960 13,831 9,960 2,800 40,551 41,270
10,600 10,933 9,575 885 31,993 34,393
8,420 10,762 8,600 1,590 29,372 30,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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