AoeStats
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Arena

510246074Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 29m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1112
+11
🇨🇴 Bohemians · Colombia
1050
+14
🇨🇴 Wei · Colombia
1044
+14
🇲🇽 Inca · Mexico
1054
-15
🇺🇸 Byzantines · United States
1001
-37
🇵🇪 Danes · Peru
957
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,110 10:01 14:09 — ⛏ Fast Castle
24 698 12:00 17:43 — ⛏ Fast Castle
21 631 12:15 15:49 — ⛏ Fast Castle
19 563 10:23 15:09 — ⛏ Fast Castle
16 458 11:17 19:17 — ⛏ Fast Castle
16 486 12:33 16:49 21:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,850 8,995 685 950 23,480 24,805
7,195 4,105 4,455 650 16,405 17,312
7,575 5,865 565 850 14,855 17,508
6,250 4,445 3,540 0 14,235 16,921
4,935 4,040 790 750 10,515 13,079
4,760 3,460 1,120 200 9,540 11,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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