AoeStats
← Gir The Reaper

Nomad

510241393Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 45m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
990
+14
🇺🇸 Byzantines · United States
957
+44
🇨🇭 Persians · Switzerland
921
+17
🇺🇸 Burgundians · United States
1063
-20
🇺🇸 Vikings · United States
932
-15
🇺🇸 Persians · United States
839
-11
Player eAPM Actions Feudal Castle Imperial Opening
138 6,250 14:47 23:49 40:00 ⛏ Fish Boom FC
36 1,637 16:55 36:44 — ⚔ Tower Rush
28 1,271 14:47 23:38 — ⚔ Fish Boom into Scouts
24 1,104 16:06 31:02 — ⚔ Scout Rush
19 872 13:07 22:42 44:48 ⛏ Fish Boom FC
18 794 14:10 27:10 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,965 17,980 4,855 1,625 37,425 41,830
16,360 12,366 2,220 1,895 32,841 35,264
8,810 17,395 2,055 1,545 29,805 31,550
11,310 10,394 4,735 950 27,389 28,913
7,915 6,985 2,865 2,940 20,705 24,717
8,550 5,376 2,320 2,385 18,631 19,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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