AoeStats
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Arena

510463025Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 43m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1111
+12
🇧🇷 Britons · Brazil
1000
+48
🇨🇳 Berbers · China
1024
-15
🇨🇳 Danes · China
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,261 10:01 14:46 29:03 ⛏ Fast Castle
47 2,040 10:48 17:40 31:53 ⛏ Fast Castle
30 1,305 10:56 14:49 27:14 ⛏ Fast Castle
27 1,174 11:31 15:23 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,965 12,892 8,000 1,730 44,587 52,475
13,325 16,740 7,765 2,465 40,295 48,172
17,400 14,280 5,425 850 37,955 44,373
9,355 8,775 3,955 1,475 23,560 25,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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