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African Clearing

510985653Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 56m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1200
+14
🇩🇪 Danes · Germany
1186
+15
🇬🇷 Burmese · Greece
1169
+16
🇮🇱 Malians · Israel
1129
+18
🇦🇷 Byzantines · Argentina
1201
-17
🇭🇰 Georgians · Hong Kong SAR China
1189
-17
🇭🇰 Cumans · Hong Kong SAR China
1137
-15
🇹🇼 Gurjaras · Taiwan
1129
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,691 13:03 17:38 39:28 ⛏ Fast Castle
32 1,793 13:17 28:02 54:24 ⚔ M@A into Archers into Towers
31 1,735 13:12 18:26 — ⛏ Fast Castle
24 1,359 15:00 20:37 — ⚔ Scout Rush
23 1,310 14:11 19:15 39:35 ⛏ FC into Fish Boom
23 1,307 13:46 25:33 45:47 ⚔ Towers FC
20 1,133 14:00 22:22 — ⚔ Archer Rush
19 1,055 14:12 22:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,175 20,443 9,920 3,340 56,878 62,131
19,055 8,410 13,120 950 41,535 71,744
13,350 13,777 8,770 1,960 37,857 40,153
16,915 9,771 4,980 2,520 34,186 40,898
13,055 10,545 2,610 5,770 31,980 37,759
9,590 5,650 3,800 600 19,640 18,957
9,095 6,715 1,645 700 18,155 21,238
8,455 6,010 1,020 2,225 17,710 20,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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