AoeStats
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Fortress

510207038Analyzed
3v3 RM · 14h ago on Sep 29, 2026· 50m 50s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Celts · New Zealand
734
+9
🇪🇨 Bohemians · Ecuador
719
+10
🇹🇷 Huns · Türkiye
697
+10
🇩🇪 Franks · Germany
659
-32
🇩🇪 Romans · Germany
573
-10
🇩🇪 Franks · Germany
488
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,525 8:31 22:26 26:58 ◆ FC into Fast Imp
16 830 10:38 20:39 30:48 ⛏ Fast Castle
15 750 10:59 15:15 34:31 ⛏ Fast Castle
14 704 8:02 14:33 26:27 ⛏ Fast Castle
13 654 7:14 17:01 27:03 ⛏ Fast Castle
12 592 15:45 39:34 —

Resources

Player Food Wood Gold Stone Spent Collected
23,450 18,344 10,985 4,205 56,984 81,731
24,170 8,110 21,520 1,600 55,400 63,568
13,820 29,050 7,560 1,835 52,265 56,605
13,105 17,505 6,805 1,580 38,995 54,400
9,725 19,530 5,925 2,050 37,230 55,682
13,790 7,910 1,600 285 23,585 28,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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