AoeStats
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Arena

510200512Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 53m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
706
+29
🇲🇽 Khmer · Mexico
649
+14
🇲🇽 Italians · Mexico
591
+30
🇩🇪 Turks · Germany
708
-49
🇩🇪 Romans · Germany
586
-13
🇩🇪 Franks · Germany
498
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,223 11:01 15:37 32:25 ⛏ Fast Castle
33 1,756 11:49 15:44 31:13 ⛏ Fast Castle
17 937 11:13 20:59 33:31 ⛏ Fast Castle
16 840 11:57 17:54 34:36 ⛏ Fast Castle
12 626 21:30 37:18 — ⚔ Skirms into Scouts into Archers
12 635 14:49 24:38 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,550 24,885 23,455 1,080 72,970 84,856
19,720 24,195 18,755 2,395 65,065 86,156
20,865 22,560 12,110 2,850 58,385 66,261
21,700 12,815 15,945 920 51,380 78,158
12,010 12,335 5,300 850 30,495 42,010
12,475 10,065 2,440 750 25,730 30,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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