AoeStats
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Arena

510235076Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
1223
+15
🇲🇽 Italians · Mexico
1216
+15
🇺🇸 Georgians · United States
1209
+36
🇺🇸 Khmer · United States
1197
+16
🇨🇴 Saxons · Colombia
1218
-16
🇵🇪 Goths · Peru
1214
-16
🇦🇷 Khitans · Argentina
1188
-15
🇨🇴 Portuguese · Colombia
1165
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,330 10:46 14:11 31:34 ⛏ Fast Castle
55 2,660 9:31 14:28 35:15 ⛏ Fast Castle
46 2,237 10:09 13:41 30:16 ⛏ Fast Castle
38 1,836 11:14 15:16 32:44 ⛏ Fast Castle
37 1,801 10:49 14:27 29:01 ⛏ Fast Castle
34 1,619 10:13 15:09 34:18 ⛏ Fast Castle
27 1,319 10:50 14:34 29:49 ⛏ Fast Castle
25 1,200 11:33 16:57 26:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,505 58,340 20,330 1,600 116,775 118,083
36,445 11,488 18,100 4,220 70,253 76,803
37,200 14,990 13,850 1,500 67,540 71,466
30,665 15,135 14,035 1,050 60,885 69,035
18,850 23,420 11,520 3,865 57,655 61,656
15,800 15,926 15,860 2,575 50,161 52,072
15,950 18,045 10,680 4,340 49,015 69,505
13,815 17,433 10,725 2,050 44,023 46,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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