AoeStats
← MkobeW

Black Forest

510229956Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 6m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1173
+16
🇺🇸 Danes · United States
1168
+16
🇹🇼 Persians · Taiwan
1151
+17
🇮🇩 Celts · Indonesia
1115
+18
🇺🇸 Khmer · United States
1268
-21
🇺🇸 Sicilians · United States
1203
-47
🇮🇳 Italians · India
1127
-15
🇵🇪 Franks · Peru
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 349 — — —
52 330 — — —
51 328 — — —
48 310 — — —
48 309 — — —
39 252 — — —
32 204 — — —
30 192 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 300 0 0 2,050 2,109
1,550 351 50 0 1,951 1,841
950 225 50 0 1,225 1,013
1,000 50 0 0 1,050 1,188
650 195 50 0 895 949
400 190 50 0 640 497
500 100 0 0 600 667
450 79 0 0 529 473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.