AoeStats
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Arena

510456830Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 39m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1232
+15
🇨🇳 Varangians · China
1202
+26
🇨🇳 Saracens · China
1198
+16
🇨🇳 Spanish · China
1178
+17
🇲🇽 Persians · Mexico
1256
-18
🇨🇳 Varangians · China
1230
-17
🇺🇸 Cumans · United States
1185
-15
🇦🇷 Bulgarians · Argentina
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,460 11:10 15:41 — ⛏ Fast Castle
46 1,800 9:56 13:47 29:01 ⛏ Fast Castle
44 1,728 11:01 15:17 28:44 ⛏ Fast Castle
29 1,154 12:31 16:57 36:21 ⛏ Fast Castle
29 1,146 10:03 14:49 29:14 ⛏ Fast Castle
25 1,005 12:01 16:30 35:54 ⛏ Fast Castle
22 879 15:16 29:32 36:12 ⚔ M@A into Archers
21 839 11:06 15:36 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,215 17,555 14,005 1,835 64,610 68,510
18,925 17,285 7,020 1,160 44,390 50,169
19,015 11,480 8,230 1,855 40,580 46,720
15,335 13,620 7,165 1,800 37,920 43,846
18,295 8,180 6,065 2,945 35,485 48,282
10,750 10,530 5,575 1,400 28,255 29,507
9,815 6,440 3,080 2,460 21,795 24,395
9,610 6,975 2,720 1,005 20,310 21,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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