AoeStats
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African Clearing

510445385Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1408
+8
🇺🇸 Poles · United States
1185
+16
🇺🇸 Wei · United States
1178
+17
🇺🇸 Varangians · United States
1136
+18
🇨🇳 Cumans · China
1228
-30
🇨🇴 Khmer · Colombia
1223
-16
🇺🇸 Magyars · United States
1201
-15
🇺🇸 Romans · United States
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,109 13:11 21:06 —
46 1,761 12:05 27:42 — ⚔ Scout Rush
44 1,696 13:06 30:15 — ⚔ Scout Rush
41 1,564 14:30 17:37 — ⛏ Fast Castle
34 1,292 13:47 17:53 — ⛏ Fast Castle
25 955 14:24 19:24 — ⛏ Fast Castle
22 823 13:36 24:23 — ⚔ Scout Rush
14 546 13:48 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,440 7,161 3,800 2,160 27,561 29,628
11,000 11,495 3,565 1,050 27,110 30,487
9,015 6,833 2,345 895 19,088 23,703
8,645 5,009 2,995 950 17,599 17,971
8,495 4,990 2,595 850 16,930 18,489
6,540 6,469 2,635 200 15,844 18,258
8,365 4,391 1,910 950 15,616 15,978
6,860 4,306 250 575 11,991 14,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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