AoeStats
← 根本赢不了

Arena

510254223Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 45m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1139
+17
🇨🇳 Danes · China
1167
-27

Win probability

根本赢不了's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 227,912 analysed 1v1 players on Arena.
1830551726 B
Feudal Age 9:37 vs 10:54
top 8%
Castle Age 19:57 vs 16:19
btm 20%
Imperial Age 36:03 vs 32:19
btm 23%
eAPM 41 vs 27
top 19%
First military 21:21 vs 17:05
btm 18%
▲ Fast Feudal Age at 9:37 — faster than 92% of analysed players on Arena
▼ Slow Castle Age at 19:57 — slower than 80% of analysed players on Arena
▼ Slow Imperial Age at 36:03 — slower than 77% of analysed players on Arena
▲ High eAPM (41) — top quarter of analysed players
根本赢不了 A
Feudal Age 10:23 vs 10:54
top 27%
Castle Age 14:02 vs 16:19
top 5%
Imperial Age 39:20 vs 32:19
btm 10%
eAPM 65 vs 27
top 3%
First military 15:01 vs 17:05
top 27%
▲ Fast Feudal Age at 10:23 — faster than 73% of analysed players on Arena
▲ Fast Castle Age at 14:02 — faster than 95% of analysed players on Arena
▼ Slow Imperial Age at 39:20 — slower than 90% of analysed players on Arena
▲ High eAPM (65) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 14:02
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