Arabia
510240184Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
33m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
根本赢不了's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
[XEVER]_AlarconFalcon
C
Feudal Age
9:52
vs 9:49
btm 48%
Castle Age
31:01
vs 21:49
btm 2%
Imperial Age
—
vs 38:58
btm 0%
eAPM
58
vs 39
top 17%
First military
11:38
vs 10:33
btm 33%
▼
Slow Castle Age at 31:01 — slower than 98% of analysed players on Arabia
▲
High eAPM (58) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 31:01
根本赢不了
B
Feudal Age
9:22
vs 9:49
top 32%
Castle Age
27:19
vs 21:49
btm 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
78
vs 39
top 4%
First military
7:51
vs 10:33
top 10%
▼
Slow Castle Age at 27:19 — slower than 94% of analysed players on Arabia
▲
High eAPM (78) — top quarter of analysed players
▼
Loom after the Feudal click (19:55) — usually safest before it
▲
Early military at 7:51 (Militia) — earlier than 90% of analysed players on Arabia