AoeStats
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Migration

510147866Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 35m 7s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1045
+50
🇨🇭 Danes · Switzerland
1071
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,793 13:27 17:52 25:07 ⛏ Fish Boom FC into Galleys
14 503 10:35 18:29 — ⚔ Fish Boom FC into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,840 13,607 6,505 3,005 30,957 36,202
6,750 7,400 1,585 2,250 17,985 20,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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