AoeStats
← Housed, M.D.

MegaRandom

510636087Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 35m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mapuche · Czechia
1164
+13
🇨🇿 Varangians · Czechia
1098
+45
🇦🇷 Mongols · Argentina
1121
-15
🇦🇷 Italians · Argentina
1079
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,324 10:12 20:22 — ⚔ Scout Rush
37 1,321 9:25 13:29 32:52 ⛏ Fast Castle
34 1,200 10:39 20:01 — ⚔ Scouts into Archers
22 786 10:57 16:55 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,925 14,030 9,235 2,275 37,465 42,143
9,920 7,750 3,035 2,085 22,790 26,671
9,880 7,639 3,655 985 22,159 25,585
4,350 5,919 3,265 2,290 15,824 16,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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