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Arena

510479944Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1022
+15
🇨🇳 Danes · China
1005
+16
🇨🇳 Cumans · China
990
+16
🇨🇳 Spanish · China
966
+36
🇨🇳 Slavs · China
1038
-18
🇷🇴 Inca · Romania
1013
-17
🇨🇳 Georgians · China
979
-15
🇺🇸 Khmer · United States
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,485 10:33 14:20 29:41 ⛏ Fast Castle
33 1,346 9:36 15:19 29:36 ⛏ Fast Castle
26 1,052 9:01 19:05 36:32 ⛏ Fast Castle
25 1,026 10:29 14:50 29:06 ⛏ Fast Castle
22 899 14:51 19:07 35:42 ⛏ Fast Castle
21 874 10:46 18:57 33:49 ⛏ Fast Castle
20 816 11:23 15:07 30:13 ⛏ Fast Castle
16 670 9:36 15:00 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,790 13,355 10,035 3,550 52,730 60,160
26,430 12,080 8,340 4,300 51,150 57,801
21,155 17,550 5,250 4,430 48,385 58,286
19,990 11,070 10,495 1,050 42,605 58,448
15,125 13,287 6,500 2,050 36,962 40,936
15,545 10,968 5,945 2,275 34,733 35,525
13,300 8,910 5,025 2,150 29,385 31,017
12,025 7,380 6,470 1,490 27,365 32,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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