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Nomad

510069327Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
1049
+15
🇬🇧 Chinese · United Kingdom
1023
+16
🇨🇳 Huns · China
1000
+51
🇦🇷 Khmer · Argentina
950
+18
🇪🇸 Varangians · Spain
1048
-19
🇳🇴 Japanese · Norway
1039
-17
🇩🇪 Hindustanis · Germany
1000
-48
🇪🇸 Lithuanians · Spain
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,292 14:11 18:00 29:18 ⛏ Fish Boom FC
29 1,271 17:46 24:08 — ⛏ Fish Boom into Galleys FC
20 910 16:15 31:18 — ⚔ Scout Rush
19 825 15:50 30:55 — ⚔ Fish Boom into Towers into Fire Galleys into Galleys
18 789 14:46 19:02 36:19 ⛏ Fish Boom FC
16 705 14:18 23:01 30:00 ⛏ Fish Boom FC
11 480 14:31 23:01 — ⛏ Fish Boom FC
9 419 17:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,770 10,725 10,400 2,350 44,245 46,884
14,035 10,706 10,465 2,350 37,556 42,067
12,400 12,920 9,290 2,855 37,465 45,163
7,395 10,991 2,690 2,250 23,326 24,465
8,545 7,895 1,595 2,100 20,135 27,009
6,200 6,010 1,905 1,635 15,750 17,624
8,575 4,855 785 1,175 15,390 18,106
2,525 1,844 50 230 4,649 7,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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