AoeStats
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Arena

510469447Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 46m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
796
+15
🇧🇷 Italians · Brazil
791
+15
🇺🇸 Bohemians · United States
771
+16
🇺🇸 Mongols · United States
718
+17
🇺🇸 Celts · United States
912
-74
🇺🇸 Slavs · United States
729
-34
🇺🇸 Burgundians · United States
706
-30
🇺🇸 Franks · United States
706
-30
Player eAPM Actions Feudal Castle Imperial Opening
39 1,790 10:21 18:45 32:03 ⛏ Fast Castle
29 1,334 9:34 20:04 36:39 ⛏ Fast Castle
28 1,292 12:52 19:41 — ⛏ Fast Castle
25 1,154 10:21 23:35 — ⚔ Skirmisher Rush
21 966 12:11 20:29 — ⛏ Fast Castle
15 672 10:41 15:25 38:59 ⛏ Fast Castle
13 622 17:05 27:29 — ⚔ Drush into Skirms
6 268 14:37 24:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,200 36,600 9,155 3,650 69,605 76,990
21,005 20,735 12,960 4,400 59,100 76,327
12,040 11,330 4,130 900 28,400 31,897
10,240 9,210 3,375 1,600 24,425 30,896
10,820 3,740 7,895 100 22,555 25,997
9,100 6,830 3,405 760 20,095 27,887
7,010 4,305 2,515 780 14,610 18,784
7,125 3,815 1,635 1,900 14,475 20,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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