AoeStats
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Arabia

510467480Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 64m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1162
+15
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1156
+16
🇺🇸 Goths · United States
1129
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🇲🇽 Teutons · Mexico
1222
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🇲🇽 Hindustanis · Mexico
1126
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🇲🇽 Varangians · Mexico
1099
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Player eAPM Actions Feudal Castle Imperial Opening
56 3,621 10:29 25:26 45:17
54 3,469 10:14 21:20 41:19 ⚔ Scout Rush
38 2,429 9:49 21:43 39:09 ⚔ M@A into Scouts
36 2,328 10:14 24:42 44:04 ⚔ Scout Rush
34 2,182 9:54 28:12 — ⚔ Scout Rush
26 1,709 11:16 17:43 43:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,405 13,983 27,330 1,600 78,318 80,624
37,430 20,533 12,445 2,725 73,133 81,076
33,290 25,403 9,120 3,650 71,463 81,509
37,830 18,191 8,890 2,610 67,521 81,084
21,675 12,235 9,645 1,400 44,955 45,490
16,090 9,693 2,875 1,550 30,208 34,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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