AoeStats
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Arena

510070463Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 36m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
987
+14
🇪🇸 Teutons · Spain
972
+15
🇹🇷 Romans · Türkiye
940
+16
🇨🇳 Franks · China
1036
-54
🇨🇳 Saxons · China
943
-15
🇨🇳 Tatars · China
875
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,467 12:18 15:49 — ⛏ Fast Castle
39 1,411 10:44 14:39 — ⛏ Fast Castle
38 1,365 10:49 14:29 28:42 ⛏ Fast Castle
37 1,344 11:03 14:55 29:31 ⛏ Fast Castle
15 535 11:41 21:02 — ⚔ FC into Skirms
14 518 11:09 18:54 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,815 11,370 9,005 2,350 43,540 49,713
16,755 15,420 8,305 2,350 42,830 48,261
10,745 7,505 3,220 2,900 24,370 25,891
9,205 8,570 4,590 885 23,250 25,649
8,795 8,230 4,160 430 21,615 22,928
8,145 5,190 1,035 965 15,335 15,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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