AoeStats
← Kraelor

MegaRandom

510683172Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 6m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
791
+16
🇨🇳 Wei · China
778
+36
🇨🇳 Franks · China
773
+17
🇯🇵 Franks · Japan
750
+18
🇲🇽 Mongols · Mexico
813
-36
809
-17
🇬🇧 Varangians · United Kingdom
801
-17
🇺🇸 Jurchens · United States
777
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 237 — — —
27 177 — — —
18 114 — — —
18 117 — — —
16 105 — — —
15 97 — — —
7 44 — — —
7 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 250 50 0 1,500 1,289
750 400 0 0 1,150 877
700 275 0 0 975 909
500 375 0 0 875 950
550 250 0 0 800 846
450 200 50 0 700 1,286
500 200 0 0 700 610
300 175 0 0 475 387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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