AoeStats
← Kraelor

Baltic

510677783Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 55m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,235 15:15 21:27 40:50 ⛏ Fast Castle
21 1,164 10:48 21:09 30:05 ⛏ FC into Fish Boom
18 991 12:32 19:46 33:32 ⛏ Fish Boom into Galleys FC
15 857 12:58 20:19 29:35 ⛏ Fast Castle
15 817 12:14 19:07 30:37 ⛏ Fish Boom FC
14 790 10:45 19:02 38:02 ⛏ Fast Castle
13 741 11:01 20:40 33:28 ⛏ Fast Castle
12 687 13:27 19:51 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,325 13,815 22,740 1,855 74,735 98,587
38,525 19,270 12,140 2,550 72,485 81,772
29,505 19,890 17,315 1,690 68,400 72,032
27,205 11,465 10,415 3,740 52,825 57,188
19,205 17,367 9,675 2,585 48,832 63,511
19,410 16,110 8,760 3,830 48,110 56,051
12,975 17,885 10,705 1,550 43,115 76,190
14,450 11,241 3,645 3,100 32,436 40,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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