AoeStats
← Kraelor

Nomad

510468245Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 18m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
935
+13
🇦🇷 Varangians · Argentina
863
+16
🇦🇷 Huns · Argentina
848
+17
🇦🇷 Maya · Argentina
806
+20
🇲🇽 Mongols · Mexico
925
-50
🇯🇵 Dravidians · Japan
876
-17
866
-16
🇻🇳 Franks · Vietnam
806
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 514 14:15 — — ⛏ Fish Boom
21 396 14:55 — — ⛏ Fast Castle
20 382 15:32 — — ⛏ Fish Boom
18 328 16:21 — — ⛏ Fish Boom
18 327 18:19 — — ⚔ Drush
17 315 13:38 — — ⛏ Fish Boom
16 298 15:04 — — ⛏ Fish Boom
14 265 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,670 2,915 150 325 6,060 6,457
2,550 2,625 50 100 5,325 5,153
2,075 2,825 115 100 5,115 5,704
2,450 2,472 50 110 5,082 6,172
3,150 1,348 250 105 4,853 4,363
2,650 1,995 0 100 4,745 5,500
2,225 2,094 40 115 4,474 4,438
1,200 1,362 50 100 2,712 2,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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