AoeStats
← Kraelor

Arabia

510460783Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 63m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1075
+14
🇨🇱 Byzantines · Chile
1052
+15
🇨🇱 Varangians · Chile
1001
+17
🇨🇱 Franks · Chile
970
+17
🇩🇴 Spanish · Dominican Republic
1040
-17
🇦🇷 Wei · Argentina
1027
-16
🇨🇳 Varangians · China
1011
-15
🇲🇽 Mongols · Mexico
1009
-42
Player eAPM Actions Feudal Castle Imperial Opening
49 3,082 10:46 22:17 34:21 ⚔ M@A Rush
45 2,866 9:42 19:23 38:33 ⚔ Scout Rush
39 2,462 10:25 24:00 47:23
37 2,314 11:14 19:20 44:01 ⛏ Fast Castle
31 1,947 11:37 15:56 40:41 ⛏ Fast Castle
29 1,833 11:08 23:20 40:41 ⚔ Scout Rush
27 1,701 12:00 21:00 33:39 ⚔ Scout Rush
18 1,120 10:09 22:11 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,290 30,185 14,185 1,660 83,320 92,408
18,605 23,146 13,520 1,615 56,886 76,050
23,400 16,925 14,895 1,500 56,720 64,842
25,565 12,795 11,195 2,350 51,905 72,780
21,400 13,242 12,500 4,400 51,542 60,296
20,680 14,202 14,010 2,050 50,942 57,378
15,705 12,159 7,120 1,875 36,859 39,270
10,910 7,896 2,895 1,700 23,401 29,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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