AoeStats
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Arabia

509692802Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 54m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1016
+13
🇧🇷 Franks · Brazil
970
+15
🇹🇼 Persians · Taiwan
961
+15
🇮🇳 Vietnamese · India
1008
-16
🇮🇳 Byzantines · India
1000
-51
🇮🇳 Magyars · India
822
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,677 10:18 24:19 47:00 ⚔ Scout Rush
29 1,564 11:49 25:28 43:36 ⚔ Scout Rush
26 1,395 11:24 16:06 31:47 ⛏ Fast Castle
21 1,138 11:23 18:41 37:29 ⛏ Fast Castle
17 948 11:37 19:26 — ⛏ Fast Castle
9 489 17:48 34:23 —

Resources

Player Food Wood Gold Stone Spent Collected
18,600 15,855 13,835 2,825 51,115 61,026
16,740 14,957 10,080 865 42,642 47,119
19,220 7,316 11,545 2,090 40,171 67,454
15,140 10,254 7,010 2,900 35,304 36,675
10,550 9,923 3,155 1,500 25,128 29,665
7,135 4,925 1,805 650 14,515 15,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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