AoeStats
← Song Jin-Woo

Arabia

510391473Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 87m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Britons · Slovenia
1301
+15
🇸🇮 Turks · Slovenia
1273
+16
🇸🇮 Persians · Slovenia
1231
+19
🇬🇧 Ethiopians · United Kingdom
1285
-17
🇬🇧 Saxons · United Kingdom
1283
-17
🇬🇧 Persians · United Kingdom
1266
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 5,225 10:31 20:51 45:11 ⚔ Archer Rush
54 4,706 9:37 23:26 43:07 ⚔ Scout Rush
49 4,314 9:54 17:37 43:17 ⛏ Fast Castle
47 4,110 10:10 15:52 39:50 ⛏ Fast Castle
43 3,740 8:49 20:04 40:57 ⚔ Scout Rush
33 2,886 9:20 20:58 37:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,575 27,347 27,505 1,105 125,532 132,107
35,025 40,613 18,855 5,710 100,203 109,065
55,135 16,774 19,305 5,225 96,439 137,684
51,885 26,148 13,675 2,375 94,083 99,212
29,225 38,807 18,765 5,660 92,457 104,770
29,685 37,544 14,930 4,750 86,909 97,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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