AoeStats
← Song Jin-Woo

Yucatan

510372927Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 66m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1394
+11
🇫🇷 Mapuche · France
1391
+12
🇫🇷 Portuguese · France
1329
+15
🇬🇧 Koreans · United Kingdom
1298
-13
🇬🇧 Japanese · United Kingdom
1296
-13
🇬🇧 Persians · United Kingdom
1278
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,844 11:42 16:05 29:26 ⛏ Fast Castle
42 2,796 12:22 21:33 47:26 ⛏ Fish Boom FC
42 2,778 13:18 17:24 32:53 ⛏ Fast Castle
40 2,677 9:53 13:46 30:13 ⛏ Fast Castle
32 2,140 11:05 17:35 34:46 ⛏ Fast Castle
27 1,767 11:52 16:36 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,315 29,920 39,820 8,715 136,770 142,175
45,455 14,868 36,680 1,395 98,398 102,809
23,090 37,279 16,630 7,295 84,294 88,121
29,645 24,364 20,945 1,215 76,169 114,361
25,040 26,740 12,565 8,355 72,700 88,060
11,525 23,215 16,380 4,530 55,650 85,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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