AoeStats
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Arabia

509770197Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 44m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
939
+17
🇨🇱 Persians · Chile
921
+17
🇺🇸 Franks · United States
960
-50
🇺🇸 Franks · United States
960
-50
Player eAPM Actions Feudal Castle Imperial Opening
39 1,722 9:35 20:52 40:34
33 1,480 10:18 20:55 39:29 ⚔ Scout Rush
14 633 9:56 33:38 — ⚔ Scout Rush
9 395 13:17 29:35 —

Resources

Player Food Wood Gold Stone Spent Collected
21,620 7,958 8,820 850 39,248 49,450
14,820 9,403 7,325 850 32,398 35,517
9,315 3,755 2,175 840 16,085 17,978
4,900 2,755 310 0 7,965 12,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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