AoeStats
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Arabia

509697561Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 65m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
878
+16
🇨🇴 Danes · Colombia
749
+42
🇸🇮 Mongols · Slovenia
888
-19
🇩🇰 Franks · Denmark
838
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,811 10:41 15:51 34:18 ⛏ Fast Castle
34 2,238 9:54 22:40 39:46 ⚔ Archers into Skirms
25 1,641 9:58 21:47 40:33 ⛏ Fast Castle
17 1,112 9:27 22:36 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,295 20,402 15,320 2,380 85,397 96,481
31,560 25,392 24,950 2,440 84,342 95,512
35,085 20,345 15,035 4,775 75,240 78,810
14,400 6,483 6,155 750 27,788 28,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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