AoeStats
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Arena

510474978Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 77m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1146
+14
🇨🇳 Italians · China
1138
+15
🇲🇽 Danes · Mexico
1102
+16
🇺🇸 Maya · United States
1283
-21
🇮🇳 Mongols · India
1129
-16
🇮🇳 Huns · India
923
-27
Player eAPM Actions Feudal Castle Imperial Opening
92 7,066 12:07 16:04 31:20 ⛏ Fast Castle
45 3,477 10:29 14:24 27:53 ⛏ Fast Castle
40 3,055 10:26 15:04 29:44 ⚔ Scouts FC
31 2,364 12:11 21:15 34:01 ⛏ Fast Castle
26 1,998 10:32 15:59 35:06 ⛏ Fast Castle
22 1,673 9:32 13:51 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,255 60,825 45,940 10,220 135,240 163,310
52,735 48,225 19,880 5,335 126,175 145,922
26,255 47,088 26,935 4,930 105,208 136,800
39,775 41,545 19,735 1,700 102,755 134,269
25,090 37,425 26,775 3,715 93,005 96,515
41,215 10,040 30,745 200 82,200 87,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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