AoeStats
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Baltic

511051149Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 70m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
934
+14
🇦🇹 Danes · Austria
932
+14
🇫🇷 Teutons · France
915
-39
🇪🇸 Franks · Spain
863
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,358 11:05 16:11 39:11 ⛏ Fast Castle
18 1,246 11:31 17:53 35:22 ⛏ Fast Castle
14 991 15:23 19:25 45:35 ⛏ Fast Castle
14 1,003 26:19 58:00 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
46,935 14,580 18,430 3,545 83,490 106,972
17,910 10,575 8,310 2,585 39,380 44,483
19,110 11,420 6,290 1,250 38,070 96,553
8,165 8,806 2,435 1,310 20,716 22,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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