AoeStats
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Baltic

511037664Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
1053
+14
🇨🇳 Maya · China
1030
+15
🇮🇩 Varangians · Indonesia
1030
+15
🇫🇷 Franks · France
1000
+48
🇨🇳 Vikings · China
1042
-16
🇨🇳 Mongols · China
1021
-15
🇨🇳 Bohemians · China
1009
-15
🇨🇳 Koreans · China
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 384 — — —
67 376 — — —
30 170 — — —
25 139 — — —
24 133 — — —
22 120 — — —
19 105 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 100 50 0 1,150 1,332
950 150 0 0 1,100 1,104
900 150 0 0 1,050 1,112
800 175 50 0 1,025 1,058
600 125 0 0 725 734
550 50 50 0 650 416
400 150 0 0 550 534
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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