AoeStats
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MegaRandom

509947231Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 23m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1019
+14
🇫🇷 Varangians · France
1011
+15
🇬🇬 Spanish · Guernsey
1000
+15
🇵🇱 Huns · Poland
1043
-47
🇯🇪 Romans · Jersey
979
-15
🇵🇱 Spanish · Poland
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 615 9:36 22:50 — ⚔ Scout Rush
18 408 10:51 16:07 — ⛏ Fast Castle
15 350 11:33 16:17 — ⛏ Fast Castle
15 355 12:12 15:59 — ⛏ Fast Castle
12 282 10:38 17:50 — ⛏ Fast Castle
12 271 10:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,295 2,955 500 0 8,750 9,815
4,700 3,017 875 100 8,692 9,334
2,785 2,457 550 880 6,672 7,356
3,330 1,950 610 750 6,640 6,529
3,125 1,460 250 0 4,835 5,296
2,675 1,975 50 0 4,700 6,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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