AoeStats
← Kanto

Baltic

510598485Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 41m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1017
+12
🇸🇪 Japanese · Sweden
998
+13
🇹🇷 Vikings · Türkiye
969
+14
🇪🇸 Byzantines · Spain
959
+14
🇷🇺 Varangians · Russia
994
-16
🇮🇳 Lithuanians · India
916
-35
🇿🇦 Koreans · South Africa
911
-13
🇷🇺 Portuguese · Russia
864
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,547 11:58 16:38 35:56 ⛏ Fish Boom FC
33 1,378 10:37 17:28 28:29 ⚔ Fish Boom FC into Archers
32 1,336 10:44 21:17 34:34 ◆ Fire Galleys FC
29 1,186 12:53 25:09 34:50 ⚔ Fish Boom into Fire Galleys FC into Scouts
26 1,090 11:56 20:20 34:05 ⛏ Fish Boom into Fire Galleys FC
24 995 12:11 23:25 37:29 ⛏ Fish Boom into Galleys into Fire Galleys FC
24 1,006 12:10 18:36 39:27 ⛏ Fast Castle
22 925 11:51 20:32 36:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,135 17,045 7,215 3,410 45,805 54,634
17,420 10,006 7,075 2,900 37,401 44,145
14,640 10,435 6,410 2,345 33,830 38,410
11,105 12,278 6,400 1,515 31,298 36,566
9,600 15,060 6,325 200 31,185 41,136
8,775 10,630 2,980 2,265 24,650 30,115
9,380 8,825 4,285 850 23,340 28,999
7,300 6,712 1,590 1,145 16,747 21,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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