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African Clearing

510363961Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 91m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
1095
+12
🇵🇪 Mongols · Peru
1055
+14
🇹🇼 Franks · Taiwan
972
+17
🇮🇳 Varangians · India
964
+17
🇳🇱 Shu · Netherlands
1020
-16
🇳🇱 Japanese · Netherlands
1014
-16
🇮🇳 Britons · India
1000
-45
🇹🇷 Celts · Türkiye
958
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 3,360 17:33 24:45 68:01 ⚔ Scout Rush
32 2,909 12:58 28:35 49:56 ⚔ Towers into Scouts
29 2,672 16:56 21:14 43:51 ⛏ Fast Castle
29 2,648 19:17 31:13 46:18 ⚔ M@A into Scouts
26 2,382 14:47 24:23 46:27 ⚔ Drush into Archers
22 2,055 15:55 19:45 36:55 ⛏ Fast Castle
20 1,866 20:32 33:50 62:32
9 855 17:25 27:05 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
41,910 32,915 35,470 3,410 113,705 125,886
32,830 42,026 28,015 1,700 104,571 108,886
41,205 27,359 26,905 2,555 98,024 122,357
34,280 36,601 17,130 7,880 95,891 125,120
38,330 29,154 20,670 3,710 91,864 128,702
41,380 33,016 12,750 4,475 91,621 100,969
27,985 24,292 6,895 6,065 65,237 69,292
11,000 4,275 795 850 16,920 19,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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