AoeStats
← viperdaniel

Coastal Forest

510446746Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 29m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1024
+15
🇺🇸 Mongols · United States
976
+17
🇧🇷 Huns · Brazil
999
-45
🇧🇷 Teutons · Brazil
999
-45
Player eAPM Actions Feudal Castle Imperial Opening
34 1,010 10:28 21:20 — ⛏ Fast Castle
32 943 12:00 27:06 —
27 800 9:31 22:12 — ⚔ Scouts into Fish Boom
21 620 12:02 23:30 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,685 6,372 2,450 0 17,507 18,376
5,600 4,678 1,830 865 12,973 15,751
6,445 3,274 965 100 10,784 12,638
3,610 2,746 250 0 6,606 9,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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