AoeStats
← sprestero95

Arabia

510892483Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 26m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1031
+16
🇹🇷 Goths · Türkiye
976
+18
🇺🇸 Saxons · United States
1039
-18
🇺🇸 Franks · United States
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
43 1,157 10:42 22:29 — ⚔ Archer Rush
22 592 11:11 16:46 — ⚔ Scout Rush
21 569 11:19 15:24 — ⛏ Fast Castle
14 380 10:10 22:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,010 4,428 2,480 210 12,128 12,578
5,885 2,742 1,060 1,400 11,087 12,141
4,985 2,622 1,400 225 9,232 10,144
2,875 2,230 200 0 5,305 7,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.