AoeStats
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Black Forest

510409507Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 65m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
837
+11
🇺🇸 Chinese · United States
813
+27
🇹🇷 Lithuanians · Türkiye
788
+14
🇲🇽 Danes · Mexico
865
-17
🇲🇽 Jurchens · Mexico
718
-12
🇺🇸 Romans · United States
596
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 2,696 13:05 19:41 36:26 ⛏ Fast Castle
27 1,771 10:04 18:36 37:56 ⚔ Archer Rush
27 1,735 12:29 22:22 36:54 ⚔ Skirms into Scouts
20 1,328 11:57 26:39 41:34
16 1,046 13:00 27:11 42:57
11 748 16:30 33:08 39:04 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,045 33,343 22,825 3,215 83,428 124,940
34,955 17,791 24,970 1,590 79,306 94,973
27,910 20,730 20,915 3,525 73,080 91,447
27,395 25,310 13,560 845 67,110 86,724
20,485 20,323 12,380 3,380 56,568 65,118
18,020 19,332 8,985 2,820 49,157 54,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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