AoeStats
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Black Forest

510046042Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
776
+40
🇺🇸 Danes · United States
754
+16
🇷🇴 Persians · Romania
807
-18
🇦🇺 Goths · Australia
723
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,564 13:36 20:22 35:01 ⛏ Fast Castle
21 1,275 11:08 20:32 37:14 ⛏ Fish Boom FC
15 904 16:50 27:38 41:17 ⚔ M@A Rush
7 438 13:18 27:30 41:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,775 26,191 18,695 4,355 81,016 97,379
39,440 22,648 16,550 1,505 80,143 85,174
22,750 9,607 9,625 2,240 44,222 60,748
11,820 7,592 4,670 1,560 25,642 30,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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