AoeStats
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Nomad

509662884Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 81m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
994
+16
🇳🇱 Varangians · Netherlands
945
+53
🇩🇪 Vietnamese · Germany
934
+18
🇺🇸 Huns · United States
1037
-20
🇺🇸 Spanish · United States
1008
-18
🇺🇸 Franks · United States
914
-37
Player eAPM Actions Feudal Castle Imperial Opening
25 2,054 14:11 20:12 52:45 ⛏ Fish Boom FC
24 1,976 17:38 22:17 46:50 ⛏ Fish Boom FC
24 1,984 17:09 24:12 50:33 ⚔ Fish Boom into Archers
22 1,777 20:15 30:01 61:42 ⚔ M@A into Fish Boom into Skirms
17 1,362 15:57 24:52 52:41 ⚔ Fish Boom into M@A into Skirms
7 547 18:46 36:09 43:03 ◆ Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,715 24,812 11,710 2,030 67,267 92,914
17,975 19,090 8,875 2,020 47,960 53,973
17,190 15,685 10,415 1,925 45,215 45,021
8,875 17,520 13,620 3,465 43,480 55,240
15,430 10,369 11,060 1,500 38,359 41,691
8,815 6,205 4,970 1,625 21,615 23,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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