AoeStats
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MegaRandom

510156204Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 67m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
909
+12
🇲🇽 Burmese · Mexico
893
+13
🇺🇸 Japanese · United States
853
+15
🇺🇸 Magyars · United States
814
+16
🇱🇺 Saxons · Luxembourg
903
-17
🇭🇺 Huns · Hungary
899
-48
🇩🇪 Franks · Germany
751
-11
🇩🇪 Bulgarians · Germany
740
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 2,099 10:50 15:31 36:08 ⛏ Fast Castle
27 1,839 11:01 20:02 — ⛏ Fast Castle
23 1,550 10:24 22:00 29:37 ⛏ Fish Boom FC into Fast Imp
22 1,491 12:04 19:58 36:51 ⛏ Fish Boom FC
16 1,106 12:11 25:59 36:49 ⛏ Fast Castle
15 1,034 11:24 19:01 52:39 ⛏ Fast Castle
12 801 12:33 28:35 33:40 ⛏ Fast Imperial
3 175 13:55 22:27 33:58 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,650 29,255 17,085 3,725 73,715 79,655
16,235 32,232 14,605 10,505 73,577 80,979
21,210 10,010 15,170 2,350 48,740 52,219
16,625 19,990 6,890 3,075 46,580 47,599
17,460 12,585 11,130 3,315 44,490 50,165
11,550 11,850 15,195 2,050 40,645 41,045
7,070 7,556 3,100 1,530 19,256 24,898
9,530 2,750 4,955 650 17,885 18,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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