AoeStats
← Sɐɯnǝl

Arena

510094007Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 44m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
918
+13
🇯🇵 Magyars · Japan
912
+15
🇺🇸 Goths · United States
896
+14
🇩🇪 Celts · Germany
1000
-59
🇩🇪 Teutons · Germany
833
-13
🇩🇪 Saxons · Germany
749
-28
Player eAPM Actions Feudal Castle Imperial Opening
32 1,428 10:42 20:09 33:21
26 1,182 13:11 16:42 28:18 ⛏ Fast Castle
13 570 11:05 22:11 36:04 ⛏ Fast Castle
11 478 14:13 18:56 39:50 ⛏ Fast Castle
11 488 17:12 30:11 — ⛏ Fast Castle
10 437 14:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,790 20,350 9,000 3,035 53,175 70,555
14,735 10,905 7,415 1,645 34,700 37,427
12,305 11,242 6,130 3,235 32,912 33,047
11,770 7,375 4,440 850 24,435 39,946
7,930 3,540 1,350 775 13,595 20,148
5,270 4,400 100 1,250 11,020 15,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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