AoeStats
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Lombardia

508982560Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 64m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
752
+5
🇵🇱 Franks · Poland
658
+8
654
+9
🇧🇷 Chinese · Brazil
666
-34
🇧🇷 Portuguese · Brazil
372
-5
🇧🇷 Persians · Brazil
358
-4
Player eAPM Actions Feudal Castle Imperial Opening
42 2,732 14:34 24:25 37:57 ⚔ FC into Scouts
33 2,175 15:02 28:28 57:42 ⛏ Fast Castle
31 2,008 9:18 23:49 43:59 ⛏ Fast Castle
25 1,599 15:20 20:11 39:41 ⛏ Fast Castle
16 1,032 12:14 22:27 35:47 ⛏ Fast Castle
14 928 11:35 22:05 47:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,470 30,024 22,755 3,685 86,934 116,356
20,225 31,682 16,595 2,150 70,652 73,585
27,665 10,838 19,495 1,560 59,558 70,764
23,690 18,800 13,280 3,315 59,085 67,781
12,765 32,216 6,325 2,610 53,916 58,489
14,805 14,588 7,975 4,800 42,168 51,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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