AoeStats
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African Clearing

510693467Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1760
+12
🇲🇽 Teutons · Mexico
1752
+12
🇲🇽 Celts · Mexico
1693
+14
🇲🇽 Danes · Mexico
1623
+17
🇨🇳 Turks · China
1999
-26
🇺🇸 Poles · United States
1584
-11
🇹🇼 Italians · Taiwan
1531
-9
🇺🇸 Dravidians · United States
1523
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 2,652 12:43 24:53 43:38 ⚔ Scout Rush
54 2,627 11:13 24:30 37:50 ⚔ Archer Rush
49 2,420 13:52 17:44 35:06 ⛏ Fast Castle
46 2,252 13:27 27:08 — ⚔ Scouts into Towers
44 2,180 11:21 22:55 41:49 ⚔ Scout Rush
43 2,106 13:55 17:59 33:56 ⛏ Fast Castle
28 1,364 11:56 21:12 — ⚔ M@A into Towers
21 1,011 14:05 20:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,170 16,133 28,255 3,200 82,758 86,043
21,130 21,035 9,255 3,870 55,290 57,392
18,295 19,741 3,390 2,250 43,676 43,724
15,730 12,173 6,845 1,495 36,243 40,080
16,910 10,518 6,965 950 35,343 36,710
10,160 11,020 4,000 2,095 27,275 27,436
11,185 10,848 2,935 1,970 26,938 27,936
11,625 9,282 3,295 2,000 26,202 26,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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