AoeStats
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Coastal Forest

510682378Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 127m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1574
+10
🇺🇸 Saracens · United States
1520
+12
🇺🇸 Portuguese · United States
1511
+12
🇺🇸 Franks · United States
1476
+13
🇲🇽 Saracens · Mexico
1533
-16
🇺🇸 Saxons · United States
1407
-11
🇦🇷 Portuguese · Argentina
1398
-11
🇨🇴 Mongols · Colombia
1345
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 7,515 8:40 26:41 37:52 ⚔ Archer Rush
59 7,523 8:48 19:54 36:21 ⚔ Fish Boom into Scouts
55 7,072 9:10 12:57 33:55 ⛏ Fast Castle
49 6,193 8:37 20:16 28:35 ⚔ Scout Rush
48 6,071 8:39 20:52 40:28 ⚔ Archer Rush
44 5,663 11:47 17:51 44:10 ⛏ Fish Boom FC
37 4,672 11:08 15:34 32:18 ⛏ Fish Boom FC into Galleys
34 4,333 9:23 26:04 44:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
118,555 82,177 101,155 7,480 309,367 324,192
124,385 88,374 69,825 6,905 289,489 297,099
133,120 55,405 70,625 1,985 261,135 264,472
81,695 108,558 55,920 5,500 251,673 269,790
74,005 78,869 88,170 5,015 246,059 317,596
66,140 91,725 32,730 10,400 200,995 266,382
70,220 35,074 78,315 5,760 189,369 190,543
17,050 81,695 72,625 10,835 182,205 193,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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