AoeStats
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Arena

510668194Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 13m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1589
+13
🇺🇸 Portuguese · United States
1520
+16
🇺🇸 Cumans · United States
1479
+18
🇦🇺 Jurchens · Australia
1459
+19
🇨🇳 Danes · China
1582
-19
🇻🇳 Lithuanians · Vietnam
1539
-17
🇲🇽 Bulgarians · Mexico
1487
-15
🇨🇴 Mongols · Colombia
1477
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 760 — — —
49 673 9:34 12:38 — ⛏ Fast Castle
40 547 11:00 — — ⛏ Fast Castle
22 295 — — —
22 299 — — —
20 273 — — —
15 199 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,179 400 0 4,379 4,629
2,550 735 200 125 3,610 4,026
1,200 550 50 100 1,900 2,058
1,450 250 0 0 1,700 1,990
950 250 0 0 1,200 1,469
650 225 0 0 875 922
550 250 0 0 800 1,049
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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